Great Engaging Experiences for Gamers

Reasons of playing online games

As a player, you don’t just go through the motions of playing the game. How often have you found yourself taken by surprise when an idea from one NPC turns out to be true? How much did your stomach churn when you heard that clicking sound in the dark and knew something was hiding behind the door?

How many times do we take for granted our own character’s (the PC) life story and how it affects their relationship with others and opportunities available to them in the game world?

A well-written backstory can add depth to your characters, help situs judi online bandarqq players understand their place within the world around them, and provide opportunities for player-driven action. If done right, players won’t even know they’re a back story because it will feel like the game is tailored around them.

For games still in development, good character storylines can serve to inspire other parts of the game design process by revealing how players could tackle certain situations and provide direction for open-world environments. By first establishing characters that are relatable, believable, and interesting, you can then tailor gameplay content into something that feels natural.

Incidentally, players will also be more likely to make their own stories with your world if they feel connected to it. How many times have you heard this line at the end of a Skyrim play session? “I was just minding my own business when I walked by some high-level NPC NPCs who attacked me out of nowhere! Let’s go round up everyone we know and return the favor!”

Backstories and character connections will give you the tools to build better gameplay experiences. Here’s how:

What is the back story?

A backstory can be defined as a character’s past history or background. It deals with events that occurred before the game starts, providing insight into who they are and why they think and act as they do. Backstories work for individual characters and organizations alike, though organizations tend to have more side stories than individuals since there are usually many people involved in their development.

It doesn’t matter if it takes place in a fantasy world full of magic and dragons, a sci-fi dystopia with cyborgs and aliens, or any fictional setting where things can happen—what matters is it feels fleshed out and plausible.

A story is a plot that’s been given context. Context can be time, place, or situation in which things happen, but it doesn’t change the fact that events need to take place within certain boundaries for them to hold meaning. What happened matters more than where it happened and when it happened.